Resume
Kevin Lance Johnston
Technical Game Designer
Columbus, GA | 706-580-1784 | johnstonkevin711@gmail.com
Portfolio: https://www.kevinjohnstongames.com/
Itch.io: https://kevjohngames.itch.io/
LinkedIn: https://www.linkedin.com/in/kevin-johnston-031126319/
Professional Summary: Game and systems designer with experience using Unreal Engine 5 and Unity to create game mechanics, levels and immersive user experience. Understanding of blueprint logic, script communication and possible edge cases to avoid bugs. Strongest attributes include mechanic creation and debugging logic.
Skills
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Game Design
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Systems Design
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Gameplay Mechanics
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Game Balancing
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Unreal Engine 5
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Blueprinting with Unreal Engine
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Unity
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UEFN
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Verse
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Prototyping
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UI/ UX Design and Implementation
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Level Design
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Perforce Helix Core
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Click Up
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Visual Scripting
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C++
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C#
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Debugging
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QA
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Problem Solving
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Visual Studio
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Microsoft Word
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Microsoft Excel
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Time Management
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Team Communication
Project Experience
Unreal Engine 5
Lead Systems Designer- Temple of Thorns (PC)- Remote July 2026
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Created basic spell blueprints and inputs for player. Created damage types for modular team use. Implemented artists’ effects for spells into game.
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Designed spell stats (power, projectile speed, and cooldowns for game balancing).
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Prototyped gameplay systems including the handling of health, mana and death/respawn. Collaborated with UI teammate to sync correct variables.
Solo Game Developer- Ice Slider (PC)- Remote December 2025 – January 2026
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Created 2D side scrolling character and inputs for movement and game control with UE5.
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Developed UIs using animations and button interactions within Unreal Engine’s widget blueprint system.
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Designed and created playable levels and progression for replayability and increasing difficulty.
Unity
Solo Game Developer- Shell Shot (PC)- Remote August 2026
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Customized 2D top-down character using Unity’s new Cinemachine 3 and New Input System. Player can only rotate, thrust forward, and shoot a single bullet on cooldown (oyster’s pearl).
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Used Excel to plan and balance experience gain, spawn rates, upgrades and manage endless game play.
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Coded in depth enemy conditional logic used to spawn, pursue, stop pursuit and attack the player with Visual Studio.
Solo Game Developer- Lady Lemon (PC)- Remote April 2026
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Customized 2D top-down character using Unity’s New Input System and 2D Animations created with Unity.
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Constructed reusable prefabs and scripting logic within Unity and Visual Studio.
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Prototyped core gameplay loop, collision events and interaction mechanics.
Solo Game Developer- Frozen Friends (PC)- Remote March 2026
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Prototyped endless moving objects on screen to be dodged by the player.
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Used Unity’s audio source system to add sound effects and music to the project, including sound mixers for random audio output.
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Built and tested downloadable and web playable builds with Unity.
Solo Game Developer- Tower Defense (PC)- Remote January- February 2026
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Designed UI and button interaction systems using public voids in script and canvas features within Unity.
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Developed tower tracking system for enemies using 2D collision sphere, game object arrays and float variables in Visual Studio.
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Created reusable and modular prefabs for enemy game objects that could be easily modified- move speed, attack, health all readily available within the prefab.
Work Experience
Drama Teacher for Drama Kids International- Columbus, GA
January 2022 - December 2026
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Facilitated a learning environment for theater education using classroom management skills. These classes contained up to 25 kids.
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Utilized educational management to maintain structure and behavior in class for up to 1.5 hours.
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Maintained parent and student relations with daily open communication.
Education
Bachelor of Science in Interactive Technology- Game Design Concentration
Full Sail University, Winter Park, FL July 2026
GPA: 3.99
Honors
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USN Veteran
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Valedictorian for Bachelor of Science in Interactive Technology
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Salutatorian for Applied Associate of Science Degree
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Course Director’s Award for Game Balancing