ABOUT KEVIN JOHNSTON
My name is Kevin Johnston and I have a huge passion for game design and development. I am currently designing games for personal projects and Game Jams. I have created several projects using Unreal Engine 5, and I am extremely comfortable with it at this point. I am proficient with blueprint communication, UI/UX creation and animation, and adding inputs, instance logic and game modes. I am very familiar with using the UE5 modeling tool to create meshes and level layouts. I have experience with Niagara effects and sound settings as well.
I am also familiar with basic scripting in Unity, as well as the use of Prefabs and 2D animations. I have made several small 2D projects for game jams using Unity.
Game design is now like a video game to me. I love it - the more I learn and create the more passionate I become for it. I create every project to the best of my ability and make sure to test it thoroughly at every step.
I earned my Applied Associate of Science Degree in Game Design at Full Sail University with a 4.0 GPA and the Salutatorian honor. I earned my Interactive Technology Bachelor of Science Degree with a Game Design Concentration at Full Sail University with a 3.98 GPA. I received the Course Director's Award for Game Balancing.
Positions Seeking: Systems Designer- Game Designer- Level Designer- Mechanic Designer - UI/UX Designer
EXPERIENCE & EDUCATION
TECHNICAL PROFICIENCY
Blueprinting and Systems Design with Unreal Engine 5, creating system logic, UI/UX implementation, ability to complete a game from start to finish on Unreal Engine 5 or Unity. Implementation of 2D Art for world and UI.
PRO SKILLS & TOOLS
CORE COMPETENCIES:
• Software: Unreal Engine 5 (Blueprints), Unity, Krita
• Technical: Systems design & Game modes, Blueprint Communication, Scripting with Unity and prefab communication, Perforce and active team collaboration.
• Player Facing Info (PFI)- UI/UX Design, Niagara FX, Modeling tools, Timeline Sequence and Spline Movement, 2D Animations in Unity
• Audio: Sound engineering, voice talent, & custom mixing/ sound cues, attenuation and concurrency settings
B.S. Game Design - Full Sail University
3.98 GPA HONOR
Focused on creating complex game mechanics, systems architecture, and comprehensive technical documentation while maintaining a near-perfect academic record of excellence. Received Course Director's Award for Game Balancing.
A.S. Game Design - Full Sail University
SALUTATORIAN
Specialized in the fundamentals of interactive entertainment, narrative design, and engine-based level construction with high honors and significant academic distinction.