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Hospital Level

Solo Developed using Unreal Engine 5 (Level Design and Game Mechanics) I designed this level for a first-person shooter involving zombies. It is modeled after real hospitals and to scale. The level is non-linear and has multiple paths available. It features a button matching puzzle mechanic I designed and created as well. There is an extra path that allows the player to find a crowbar and unlock most of the doors in the hospital, and all of it is just optional side play.
Project type
Level/ Mechanic Design
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