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Honey Bee Garden
Solo Developed with Unreal Engine 5 (Game and Level Design)
3D Top-Down Puzzle
Prototyped and planned game concept. Created game mechanics for tiles and lose/win conditions. Designed each level/puzzle and tested thoroughly.
Created UI to represent players stamina and water progress. Made widgets for main menu, game over condition, and restart. Created basic meshes and materials to represent game objects (bee, water pail, fire ant, etc.)
Honey Bee Garden Design Process Link
Project type
3D Top-Down Tile Based Puzzle Game
Created With
Unreal Engine 5
Date
April, 2025

01
Honey Bee Garden
01

02
First Level
Here you can see the basic concept of the game: the bee has to push the pail into water drops to fill it. Once full, the pail must be pushed to the sprout, making the flower grow and accessing the next level.

03
Fire Ant Death
Here the player steps on the fire ant that has already had its hill disturbed. This triggers a spinning animation and plays a losing sound, followed by restarting the current level.

04
Warp Flowers
The warp flowers will send any overlapping actor to their corresponding warp flower of the same color. I made them the same color so the player would know which are connected.

05
Bee Helicopter
Here the player must use the dandelion power up to cross an otherwise uncrossable gap. You can also see the UI I made for the number of moves available, the spinning speed and the particle effect change based on movement.

06
This is the "you win" level. I have 9 levels in the project and this is what loads after you beat them all. Either reward flower will take you back to the menu.

07
Honey Bee
Honey Bee image for the menu- drawn with Krita
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