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Volimental
Solo Developed with Unreal Engine 5 (Systems and Level Design)
3D Adventure Puzzle Platformer
I created all game systems and interactions. Developed health and mana stat systems with corresponding UIs, checkpoint and death system, spells to be cast and abilities to unlock for the player. Level setup for 3 separate areas and puzzle designs were also implemented. I also customized materials and Niagara effects for the project. No assets outside of UE5 were used besides the music.
Design Breakdown
Project type
Third Person Adventure
Created With
Unreal Engine 5
Date
May 15, 2025

01
Volimental

01
Dot product
Turret function called on tick when tick enabled to constantly face the player.

02
Warp Ability
If the player has mana and can warp, they will do a line trace to check for anything blocking, if no hits they will teleport to the location at the end of the line.

03
Hover Ability
With mana and the hover ability the input will check if they have already jumped once and activate the hover.
04
Ice Area
05
Fire Area
06
Final Area

07
Ice Spell Chest
The prize for completing the Ice Castle after choosing the fire spell.

08
Spell Choice

09
Fire Spell Chest
The prize for completing the Fire Dungeon after choosing the ice spell.
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