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Abandoned Brick Factory Level (Team Emerald)

Team Project Using Unreal Engine 5 (4-Person Team) My Role: Team Leader (Systems Design, Level Design, Debugging, Problem Solving) Contributions: Created level and world partition setup for team level building. Designed level and oversaw design decisions, fixed lag/ blueprint errors, optimized player feedback, approved layout/ mechanic decisions. Created interactable blueprints and cutscenes in-game. This was a team project where we were all assigned to combine our gameplay mechanic ideas and make a single cohesive level with them. We decided to set the level in an abandoned trainyard having the player try to load important building materials and take the train back to base.
Project type
Game Level Design
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