
KEVIN JOHNSTON

Hello and welcome to my portfolio where you can view all my games, systems and level designs. I am a video game designer and developer creating projects using Unreal Engine 5 and Unity. Since learning how to develop my first game, I have participated in game jams and made several personal projects to further develop my skills.
Since earning my bachelor's degree in game design, I have continued working on my dream game with modular systems and large-scale gameplay.
I am dedicated to putting my best into my work and trying to educate myself with each project. I pride myself on being thoughtful of the player and testing for edge case scenarios. I do everything I can to make sure the player can enjoy and understand the game without experiencing bugs.
In Progress
Crystal Quest
(Unreal Engine 5.8)
3D Action-Adventure- Game will feature combat mechanics, puzzles, platforming setups, dungeons with special items/ abilities, and an inventory system. I am utilizing actor components and blueprint interfaces to make a robust stat, interactive, combat and inventory system. The “special attacks” will be a child blueprint of the special base with an energy cost variable.

Director Says
(UEFN/ Verse)
3D Multiplayer elimination game built on response time and spatial awareness. Players must react to audio and visual cues of the "director" and hurry to the correct section of the stage. The area will accept a certain number of players utilizing a mutator zone and then eliminate the remaining players. The last one surviving will be victorious!
UNREAL ENGINE 5 • UNITY • GAME DESIGN • SYSTEM/ MECHANIC DESIGN • LEVEL DESIGN • UI/UX DESIGN • PERFORCE • KRITA •




