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Unreal Engine 5 Projects
Projects created using Unreal Engine 5. System, Mechanic and Game Designer Focus *Includes team example- Temple of Thorns (Role: Lead Systems Designer)
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01
Temple of Thorns
Team Project using Unreal Engine 5 - My role: (Lead Systems Designer)
Contributions: Set up project in Perforce, player inputs/abilities, spells, damage types, blueprinting assistance, lock on system, player onboarding setup, testing, problem solving and debugging.
02
Ice Slider
Solo Developed with Unreal Engine 5 (Game and Level Design)
2D side scrolling platformer
I created a mechanic where the character cannot stop once they start moving- only speed up slow down and jump (this was to give the feel of slippery ice). I designed and created levels with different types of platforms, a checkpoint and fail system and instance remembered collectables.
03
Abandoned Brick Factory Level (Team Emerald)
Team Project Using Unreal Engine 5 (4-Person Team)
My Role: Team Leader (Systems Design, Level Design, Debugging, Problem Solving)
Contributions:
Created level and world partition setup for team level building. Designed level and oversaw design decisions, fixed lag/ blueprint errors, optimized player feedback, approved layout/ mechanic decisions. Created interactable blueprints and cutscenes in-game.
This was a team project where we were all assigned to combine our gameplay mechanic ideas and make a single cohesive level with them. We decided to set the level in an abandoned trainyard having the player try to load important building materials and take the train back to base.
04
Hospital Level
Solo Developed using Unreal Engine 5 (Level Design and Game Mechanics)
I designed this level for a first-person shooter involving zombies. It is modeled after real hospitals and to scale. The level is non-linear and has multiple paths available. It features a button matching puzzle mechanic I designed and created as well. There is an extra path that allows the player to find a crowbar and unlock most of the doors in the hospital, and all of it is just optional side play.
05
Honey Bee Garden
Solo Developed with Unreal Engine 5 (Game and Level Design)
3D Top-Down Puzzle
Prototyped and planned game concept. Created game mechanics for tiles and lose/win conditions. Designed each level/puzzle and tested thoroughly.
Created UI to represent players stamina and water progress. Made widgets for main menu, game over condition, and restart. Created basic meshes and materials to represent game objects (bee, water pail, fire ant, etc.)
06
Betty Sue to the Rescue
Solo Developed with Unreal Engine 5 (Systems and Game Design)
3D Top-Down Arcade Style Survival
Play as Betty Sue the hen who saves the other hens from their cages. Avoid foxes and worse to save the day! There are 50 rounds before your remaining eggs "lives" are calculated into your final score. The goal is to achieve the highest score. This was a personal project made to explore using premade character assets. Shoutout and special thanks to Sheepintry for their Animated Chicken Rooster and Chicks pack, and Protofactor INC for their Forest Animals Pack.
07
Volimental
Solo Developed with Unreal Engine 5 (Systems and Level Design)
3D Adventure Puzzle Platformer
I created all game systems and interactions. Developed health and mana stat systems with corresponding UIs, checkpoint and death system, spells to be cast and abilities to unlock for the player. Level setup for 3 separate areas and puzzle designs were also implemented. I also customized materials and Niagara effects for the project. No assets outside of UE5 were used besides the music.
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Temple of Thorns
Team Project using Unreal Engine 5 - My role: (Lead Systems Designer)
Contributions: Set up project in Perforce, player inputs/abilities, spells, damage types, blueprinting assistance, lock on system, player onboarding setup, testing, problem solving and debugging.
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01
Temple of Thorns
Team Project using Unreal Engine 5 - My role: (Lead Systems Designer)
Contributions: Set up project in Perforce, player inputs/abilities, spells, damage types, blueprinting assistance, lock on system, player onboarding setup, testing, problem solving and debugging.
02
Ice Slider
Solo Developed with Unreal Engine 5 (Game and Level Design)
2D side scrolling platformer
I created a mechanic where the character cannot stop once they start moving- only speed up slow down and jump (this was to give the feel of slippery ice). I designed and created levels with different types of platforms, a checkpoint and fail system and instance remembered collectables.
03
Abandoned Brick Factory Level (Team Emerald)
Team Project Using Unreal Engine 5 (4-Person Team)
My Role: Team Leader (Systems Design, Level Design, Debugging, Problem Solving)
Contributions:
Created level and world partition setup for team level building. Designed level and oversaw design decisions, fixed lag/ blueprint errors, optimized player feedback, approved layout/ mechanic decisions. Created interactable blueprints and cutscenes in-game.
This was a team project where we were all assigned to combine our gameplay mechanic ideas and make a single cohesive level with them. We decided to set the level in an abandoned trainyard having the player try to load important building materials and take the train back to base.
04
Hospital Level
Solo Developed using Unreal Engine 5 (Level Design and Game Mechanics)
I designed this level for a first-person shooter involving zombies. It is modeled after real hospitals and to scale. The level is non-linear and has multiple paths available. It features a button matching puzzle mechanic I designed and created as well. There is an extra path that allows the player to find a crowbar and unlock most of the doors in the hospital, and all of it is just optional side play.
05
Honey Bee Garden
Solo Developed with Unreal Engine 5 (Game and Level Design)
3D Top-Down Puzzle
Prototyped and planned game concept. Created game mechanics for tiles and lose/win conditions. Designed each level/puzzle and tested thoroughly.
Created UI to represent players stamina and water progress. Made widgets for main menu, game over condition, and restart. Created basic meshes and materials to represent game objects (bee, water pail, fire ant, etc.)
06
Betty Sue to the Rescue
Solo Developed with Unreal Engine 5 (Systems and Game Design)
3D Top-Down Arcade Style Survival
Play as Betty Sue the hen who saves the other hens from their cages. Avoid foxes and worse to save the day! There are 50 rounds before your remaining eggs "lives" are calculated into your final score. The goal is to achieve the highest score. This was a personal project made to explore using premade character assets. Shoutout and special thanks to Sheepintry for their Animated Chicken Rooster and Chicks pack, and Protofactor INC for their Forest Animals Pack.
07
Volimental
Solo Developed with Unreal Engine 5 (Systems and Level Design)
3D Adventure Puzzle Platformer
I created all game systems and interactions. Developed health and mana stat systems with corresponding UIs, checkpoint and death system, spells to be cast and abilities to unlock for the player. Level setup for 3 separate areas and puzzle designs were also implemented. I also customized materials and Niagara effects for the project. No assets outside of UE5 were used besides the music.
Temple of Thorns
Ice Slider
Abandoned Brick Factory Level (Team Emerald)
Hospital Level
Honey Bee Garden
Betty Sue to the Rescue
Volimental
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